![]() ![]() ![]() Now I have 50x50 as the default and 125x125 is completely playable. The game also now generates high- and low-poly meshes for the terrain for different zoom levels.īefore, my machine (which is high-end) would struggle at 50x50 and was unplayable at 100x100. I also improved the system to randomly place the trees so that they fill the space better, making the forests look denser. Previously, it would take a long time to render the terrain, largely because each tree was individually meshed. The terrain is divided into chunks, and most of the cities you’ve seen in videos and screenshots so far have been 25x25 chunks. It will then act as if all modules were interconnected.This week I made several improvements to increase the performance and scale of the game.Ī major limitation is practical terrain size. NOTE ABOUT GARDENS AND MUSEUMS : It is possible to put modules away from the main entrance by using the tiling from the entrance menu (icon on the left of the one to add modules). I credit MaelstromByDesign for his incredible work on that crown falls borders map that I used. I also didn't place the main warehouse for the same reason. I didn't finished them to let you choose where to put the oil pier. ![]() There are currently 99 decoration gardens from botanica DLC that are placed. Some public buildings like universities are kind of useless, except for aesthetics purpose. The palace can have up to 105 wings here, ensuring it can cover the whole island almost. White space is free for you to customize that layout. ![]() All green tiles are trees or decorations that can be replaced by rails to add more oil powerplants if needed. Has 365 botanical modules and 50 museum modules to put all sets and give a maximum of attractiveness. Full layout of Crown Falls that I called Leiden Schaftlicht. ![]()
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